Hello. I've been trying to add Twinmotion to my daily workflow for some time now, but what's holding me back is the inability to navigate the scene quickly and efficiently during the editing and creation process.
See how navigation works in blender, which I have been using for many years. There is also the so-called Fly/Walk Navigation, but when editing and creating, nobody uses it because it is simply inefficient. I noticed that the new version includes some that improve navigation a bit, but that's not all
Here are my humble considerations:
- Ability to define own keyboard shortcuts including quick change of ortho views (front, back, top...) - in my opinion, this is the basis and the most important point.
- Create a dedicated navigation mode to use when editing and creating scene process, In this mode, the speed of rotation, zooming in, zooming out, panning the view should be constant (1 to 1 with mouse cursor movements just like in blender), regardless of the size of the scene area, currently working in the navigation mode referring to meters instead of mouse cursor, there are times when, for example, the speed expressed by the value of "3" is suitable for a closer view, but several meters further it is definitely too slow - this system is not optimized for editing but for presentation only. In my opinion, improving navigation should be more important for Developers than new features, because many potential users may be discouraged from the very beginning, as in my case. So what if we have a wonderfully equipped Mercedes if you can't drive it comfortably :)
- Moving objects without need to use gizmo, instead, as in blender, we use a keyboard shortcut (default is "G"), and then in modal mode we select the axis along which we want to move the object also by keyboard shortcut "X", "Y" or "Z". Thanks to this solution, we do not distract our attention in order to find a gizmo in our scene, which may be in an unspecified place.
- Possibility to limit fps - at this point during the editing process, the graphics card works all the time at 100% (which of course affects higher power consumption) in order to get the highest fps value even in very simple scenes, but if someone works on a monitor with a refresh rate of 60 Hz, it doesn't need 250 fps, for example.
I hope that Developers will take these basic suggestions into account, because I would like Twinmotion to become more user-friendly in terms of its individual adaptation to work.
Regards.