[SUGGESTION] FPS Weapon dialog

Does anyone thinks that it would be great to have a dialog box in which you could simply drag your weapon’s mesh + animations and you’d get fully working FPS weapon? Other options come to mind, like, instant hit radio boxes, slots for particles used for different fire modes etc?
I mean, don’t get me wrong, love programming, love C++, but having a weapon in FPS is such common task :wink: that this should simply be automated and I really don’t see easier way to do it than just having dialog box for it.

Any opinions?