[SUGGESTION] Change storage extension of blueprints

For now the blueprints extension is *.uasset. This creates a problem with perforce: This files is autolocked like all UE4 files when are marked for checkout* and:

  • Blueprint can diff.
  • Blueprint is being stored in text.

For these two reasons I think that blueprint need other extension for Perforce manipulate correctly.

*Unreal about Perforce doc

Post feature requests and suggestion in to feedback forum, but text blueprints was already suggested once if i remember right