[Suggestion] Auto-Flip Blender's Open GL

Concession to Blender users, since Open GL’s are always inside out to Unreal’s DirectX Normal Map could Unreal default automatically flip all Open GL’s? One less thing creators would have to stumble across slowing creativity. {1:24:59 on vid}

How is Unreal supposed to know if a normal map is flipped? What’s the difference between a deliberate hole and an inverted bump?

A “flip normals” checkbox would be nice, however.

Does this work? (taken from docs):

That is the exact purpose of that checkbox.