I have 1 feature I’d like to see added to unreal since there doesn’t seem to be a way to do it yet from what I’ve found. And I also have 1 general improvement which I think will make things better for many developers.
Feature Request
At the moment I find it very annoying to create custom colliders for meshes since the default simple collider is too simple and the complex collider can’t be used for physics. Most of my work revolves around create box or sphere colliders and matching them up the best I can with the mesh. The problem comes when I want to scale a collider. By default if I wanted to scale a box collider along the x-axis it would scale from the centre outwards, currently I have found no way to scale / extrude only one face of the collider. Being able to edit single faces of a collider would make things so much easier because at the moment since it scales in both directions from the centre I have to try and guess the correct size, position it then try again if I got the scale wrong.
General improvement
I’d like to see the continuous collision checkbox under the physics of an actor renamed from CCD
to Continuous Collision Detection
as I’ve seen many developers struggle to find this option since an abbreviation is used. I would also suggest moving this from the physics tab to the collision tab. My reasoning behind this is that if I want to select CCD
for an object it’s most likely because I need better collision detection for that specific collider, but since it’s under the physics tab I need to select this option for each of my actors or static meshes that are in the game. If this option was under the collision tab in the static mesh editor then I would only need to enable this option once and it would apply for every instance of that static mesh and collider.
TLDR: Add a feature to edit individual faces of a collider in the static mesh editor. Rename CCD
to Continuous Collision Detection
and move this option from an actor’s physic’s tab over to a static mesh’s collision tab