Suddenly, random blueprint errors..

Hello guys, so im a newbie started creating in ue5. ive setted a map with level streaming etc.

My game contains blueprints such as flashlight, headbob movement… a simple main menu with a pause menu…

The problem started 2 days ago after i saved the project and back it up i re-entered, everything was fine, but when i re-entered the 2nd time and started playing in viewport editor it started giving me these 2 errors… the shift key stoped working so the character is not running anymore but causes some kind of lag around him. Also player cant pass through doors anymore…(an hour before everything was working perfect.)… would you PLEASE help me solve it; cuz am trying my best to learn and create something and i feel like it just destroyed… :frowning:

error 1
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerController_ReturnValue”. Node: Set bShowMouseCursor Graph: EventGraph Function: Execute Ubergraph First Person Map Blueprint: FirstPersonMap

error 2

Blueprint Runtime Error: “Accessed None trying to read property CallFunc_Create_ReturnValue”. Node: Add to Viewport Graph: EventGraph Function: Execute Ubergraph BP First Person Character Blueprint: BP_FirstPersonCharacter


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even if i change my gamemode nothing changes same things same error im a bit lost as you realise guys :frowning:

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Could anyone please help me a bit? I appreciate your time :pray:

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I know im talking all alone… :stuck_out_tongue: but i migrated everything to a new project i mean everything!! and works normal i dont get where the problem was…

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