Hello, I am new to Unreal, have experience with Unity, yesterday I installed Unreal Editor 5.1.1 and it went great I’ve created a new project, saved it. Today I tried launching editor again but it’s just stuck at splashscreen 0% - initializing
. I thought it needed some time but after about 3 hours i decided to just try reinstalling unreal but it’s the same even with fresh install. My setup hasn’t changed, not driver updates or anything, what’s happening?
Tried running with -log param and the last line is always LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogInit: Build: ++UE5+Release-5.1-CL-23901901
LogInit: Engine Version: 5.1.1-23901901+++UE5+Release-5.1
LogInit: Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1
LogInit: Net CL: 23058290
LogInit: OS: Windows 11 (22H2) [10.0.22621.1555] (), CPU: 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz, GPU: NVIDIA GeForce RTX 3060
LogInit: Compiled (64-bit): Jan 30 2023 05:19:00
LogInit: Compiled with Visual C++: 19.29.30147.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.1
LogInit: Command Line: -log
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.1/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 35
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 80
LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 4
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 88
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
[2023.04.24-12.02.15:807][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
[2023.04.24-12.02.15:808][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
[2023.04.24-12.02.15:809][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
[2023.04.24-12.02.15:810][ 0]LogConfig: Set CVar [[r.setres:1280x720]]
[2023.04.24-12.02.15:810][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2023.04.24-12.02.15:810][ 0]LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
[2023.04.24-12.02.15:811][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2023.04.24-12.02.15:811][ 0]LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
[2023.04.24-12.02.15:811][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2023.04.24-12.02.15:812][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2023.04.24-12.02.15:812][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2023.04.24-12.02.15:812][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2023.04.24-12.02.15:813][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2023.04.24-12.02.15:813][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2023.04.24-12.02.15:813][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2023.04.24-12.02.15:814][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2023.04.24-12.02.15:814][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2023.04.24-12.02.15:814][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2023.04.24-12.02.15:815][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2023.04.24-12.02.15:816][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2023.04.24-12.02.15:816][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2023.04.24-12.02.15:816][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2023.04.24-12.02.15:816][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2023.04.24-12.02.15:818][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2023.04.24-12.02.15:818][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2023.04.24-12.02.15:818][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2023.04.24-12.02.15:818][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2023.04.24-12.02.15:819][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2023.04.24-12.02.15:819][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2023.04.24-12.02.15:819][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2023.04.24-12.02.15:820][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2023.04.24-12.02.15:820][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2023.04.24-12.02.15:820][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2023.04.24-12.02.15:820][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2023.04.24-12.02.15:821][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2023.04.24-12.02.15:821][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2023.04.24-12.02.15:825][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2023.04.24-12.02.15:825][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2023.04.24-12.02.15:825][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2023.04.24-12.02.15:826][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2023.04.24-12.02.15:826][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2023.04.24-12.02.15:826][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2023.04.24-12.02.15:826][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2023.04.24-12.02.15:827][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2023.04.24-12.02.15:827][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2023.04.24-12.02.15:827][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2023.04.24-12.02.15:828][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2023.04.24-12.02.15:828][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2023.04.24-12.02.15:828][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2023.04.24-12.02.15:828][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
[2023.04.24-12.02.15:829][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2023.04.24-12.02.15:829][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2023.04.24-12.02.15:829][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
[2023.04.24-12.02.15:830][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2023.04.24-12.02.15:830][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2023.04.24-12.02.15:830][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2023.04.24-12.02.15:831][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2023.04.24-12.02.15:831][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2023.04.24-12.02.15:831][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2023.04.24-12.02.15:832][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2023.04.24-12.02.15:832][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2023.04.24-12.02.15:832][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2023.04.24-12.02.15:833][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2023.04.24-12.02.15:833][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2023.04.24-12.02.15:833][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2023.04.24-12.02.15:833][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2023.04.24-12.02.15:833][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2023.04.24-12.02.15:833][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2023.04.24-12.02.15:834][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2023.04.24-12.02.15:834][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2023.04.24-12.02.15:834][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2023.04.24-12.02.15:835][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2023.04.24-12.02.15:835][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2023.04.24-12.02.15:835][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2023.04.24-12.02.15:836][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2023.04.24-12.02.15:839][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2023.04.24-12.02.15:839][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2023.04.24-12.02.15:839][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2023.04.24-12.02.15:839][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2023.04.24-12.02.15:839][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2023.04.24-12.02.15:840][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2023.04.24-12.02.15:840][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2023.04.24-12.02.15:840][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2023.04.24-12.02.15:840][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2023.04.24-12.02.15:841][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2023.04.24-12.02.15:841][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2023.04.24-12.02.15:841][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2023.04.24-12.02.15:841][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2023.04.24-12.02.15:842][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2023.04.24-12.02.15:842][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2023.04.24-12.02.15:842][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2023.04.24-12.02.15:842][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2023.04.24-12.02.15:842][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2023.04.24-12.02.15:843][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2023.04.24-12.02.15:843][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2023.04.24-12.02.15:843][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2023.04.24-12.02.15:844][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2023.04.24-12.02.15:844][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2023.04.24-12.02.15:844][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2023.04.24-12.02.15:844][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2023.04.24-12.02.15:845][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2023.04.24-12.02.15:845][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2023.04.24-12.02.15:845][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2023.04.24-12.02.15:845][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2023.04.24-12.02.15:846][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2023.04.24-12.02.15:846][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2023.04.24-12.02.15:846][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
[2023.04.24-12.02.15:846][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2023.04.24-12.02.15:846][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]
[2023.04.24-12.02.15:847][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2023.04.24-12.02.15:847][ 0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]]
[2023.04.24-12.02.15:847][ 0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
[2023.04.24-12.02.15:847][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2023.04.24-12.02.15:847][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2023.04.24-12.02.15:847][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2023.04.24-12.02.15:847][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2023.04.24-12.02.15:849][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2023.04.24-12.02.15:849][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2023.04.24-12.02.15:849][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2023.04.24-12.02.15:850][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2023.04.24-12.02.15:850][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2023.04.24-12.02.15:850][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2023.04.24-12.02.15:850][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2023.04.24-12.02.15:851][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2023.04.24-12.02.15:851][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2023.04.24-12.02.15:851][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2023.04.24-12.02.15:851][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2023.04.24-12.02.15:851][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2023.04.24-12.02.15:851][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2023.04.24-12.02.15:852][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2023.04.24-12.02.15:853][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2023.04.24-12.02.15:855][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2023.04.24-12.02.15:855][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2023.04.24-12.02.15:855][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2023.04.24-12.02.15:855][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2023.04.24-12.02.15:856][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2023.04.24-12.02.15:856][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2023.04.24-12.02.15:856][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2023.04.24-12.02.15:856][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2023.04.24-12.02.15:856][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2023.04.24-12.02.15:856][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2023.04.24-12.02.15:856][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2023.04.24-12.02.15:857][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2023.04.24-12.02.15:857][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2023.04.24-12.02.15:857][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2023.04.24-12.02.15:858][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2023.04.24-12.02.15:858][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]
[2023.04.24-12.02.15:858][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2023.04.24-12.02.15:858][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2023.04.24-12.02.15:858][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2023.04.24-12.02.15:858][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2023.04.24-12.02.15:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2023.04.24-12.02.15:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2023.04.24-12.02.15:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2023.04.24-12.02.15:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2023.04.24-12.02.15:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2023.04.24-12.02.15:860][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2023.04.24-12.02.15:860][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2023.04.24-12.02.15:861][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
[2023.04.24-12.02.15:861][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2023.04.24-12.02.15:861][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2023.04.24-12.02.15:861][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2023.04.24-12.02.15:862][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2023.04.24-12.02.15:862][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2023.04.24-12.02.15:862][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2023.04.24-12.02.15:862][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2023.04.24-12.02.15:862][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2023.04.24-12.02.15:863][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2023.04.24-12.02.15:863][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2023.04.24-12.02.15:863][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2023.04.24-12.02.15:863][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2023.04.24-12.02.15:863][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2023.04.24-12.02.15:863][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2023.04.24-12.02.15:864][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2023.04.24-12.02.15:864][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2023.04.24-12.02.15:864][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2023.04.24-12.02.15:864][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2023.04.24-12.02.15:865][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
[2023.04.24-12.02.15:865][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2023.04.24-12.02.15:865][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2023.04.24-12.02.15:866][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
[2023.04.24-12.02.15:866][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2023.04.24-12.02.15:866][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2023.04.24-12.02.15:867][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2023.04.24-12.02.15:869][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2023.04.24-12.02.15:869][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2023.04.24-12.02.15:871][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2023.04.24-12.02.15:871][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2023.04.24-12.02.15:871][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2023.04.24-12.02.15:872][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2023.04.24-12.02.15:872][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2023.04.24-12.02.15:873][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2023.04.24-12.02.15:873][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2023.04.24-12.02.15:873][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2023.04.24-12.02.15:873][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2023.04.24-12.02.15:873][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2023.04.24-12.02.15:874][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2023.04.24-12.02.15:874][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2023.04.24-12.02.15:874][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2023.04.24-12.02.15:874][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2023.04.24-12.02.15:874][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2023.04.24-12.02.15:874][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2023.04.24-12.02.15:875][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2023.04.24-12.02.15:875][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2023.04.24-12.02.15:875][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2023.04.24-12.02.15:875][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2023.04.24-12.02.15:875][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2023.04.24-12.02.15:876][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2023.04.24-12.02.15:876][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2023.04.24-12.02.15:876][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2023.04.24-12.02.15:876][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2023.04.24-12.02.15:876][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2023.04.24-12.02.15:877][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2023.04.24-12.02.15:878][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2023.04.24-12.02.15:878][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2023.04.24-12.02.15:878][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2023.04.24-12.02.15:878][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2023.04.24-12.02.15:878][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2023.04.24-12.02.15:879][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2023.04.24-12.02.15:879][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2023.04.24-12.02.15:880][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2023.04.24-12.02.15:880][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2023.04.24-12.02.15:880][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2023.04.24-12.02.15:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2023.04.24-12.02.15:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2023.04.24-12.02.15:881][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2023.04.24-12.02.15:881][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2023.04.24-12.02.15:881][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2023.04.24-12.02.15:881][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2023.04.24-12.02.15:882][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2023.04.24-12.02.15:882][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2023.04.24-12.02.15:883][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2023.04.24-12.02.15:883][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2023.04.24-12.02.15:885][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2023.04.24-12.02.15:886][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2023.04.24-12.02.15:886][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2023.04.24-12.02.15:886][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2023.04.24-12.02.15:886][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2023.04.24-12.02.15:887][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2023.04.24-12.02.15:887][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2023.04.24-12.02.15:887][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2023.04.24-12.02.15:887][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2023.04.24-12.02.15:888][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2023.04.24-12.02.15:888][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2023.04.24-12.02.15:888][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2023.04.24-12.02.15:888][ 0]LogD3D12RHI: Aftermath initialized
[2023.04.24-12.02.15:889][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2023.04.24-12.02.15:993][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (Max supported Feature Level 12_2, shader model 6.6)
[2023.04.24-12.02.15:993][ 0]LogD3D12RHI: Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 16242MB of shared system memory, 1 output[s]
[2023.04.24-12.02.15:998][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
[2023.04.24-12.02.15:998][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16242MB of shared system memory, 0 output[s]
[2023.04.24-12.02.15:998][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2023.04.24-12.02.15:999][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2023.04.24-12.02.15:999][ 0]LogHAL: Display: Platform has ~ 32 GB [34063896576 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2023.04.24-12.02.15:999][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2023.04.24-12.02.15:999][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2023.04.24-12.02.16:000][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2023.04.24-12.02.16:000][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2023.04.24-12.02.16:000][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2023.04.24-12.02.16:000][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2023.04.24-12.02.16:001][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2023.04.24-12.02.16:001][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/morav/AppData/Local/UnrealEngine/5.1/Saved/Config/WindowsEditor/Editor.ini]
[2023.04.24-12.02.16:001][ 0]LogInit: Computer: LEGION-T5
[2023.04.24-12.02.16:002][ 0]LogInit: User: morav
[2023.04.24-12.02.16:002][ 0]LogInit: CPU Page size=4096, Cores=6
[2023.04.24-12.02.16:002][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2023.04.24-12.02.16:002][ 0]LogMemory: Memory total: Physical=31.7GB (32GB approx)
[2023.04.24-12.02.16:003][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2023.04.24-12.02.16:003][ 0]LogMemory: Process Physical Memory: 289.78 MB used, 300.87 MB peak
[2023.04.24-12.02.16:003][ 0]LogMemory: Process Virtual Memory: 272.79 MB used, 272.79 MB peak
[2023.04.24-12.02.16:003][ 0]LogMemory: Physical Memory: 11782.22 MB used, 20703.64 MB free, 32485.86 MB total
[2023.04.24-12.02.16:003][ 0]LogMemory: Virtual Memory: 17156.92 MB used, 30688.94 MB free, 47845.86 MB total
[2023.04.24-12.02.16:004][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2023.04.24-12.02.16:048][ 0]LogWindows: WindowsPlatformFeatures enabled
[2023.04.24-12.02.16:058][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2023.04.24-12.02.16:058][ 0]LogInit: Using OS detected language (cs-CZ).
[2023.04.24-12.02.16:058][ 0]LogInit: Using OS detected locale (cs-CZ).
[2023.04.24-12.02.16:061][ 0]LogTextLocalizationManager: No localization for 'cs-CZ' exists, so 'en' will be used for the language.
[2023.04.24-12.02.16:225][ 0]LogInit: Setting process to per monitor DPI aware
[2023.04.24-12.02.16:240][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2023.04.24-12.02.16:240][ 0]LogWindowsTextInputMethodSystem: - Čeština (Česko) - (Keyboard).
[2023.04.24-12.02.16:245][ 0]LogWindowsTextInputMethodSystem: - Čeština (Česko) - (Keyboard).
[2023.04.24-12.02.16:247][ 0]LogWindowsTextInputMethodSystem: Activated input method: Čeština (Česko) - (Keyboard).
[2023.04.24-12.02.16:255][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2023.04.24-12.02.16:256][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2023.04.24-12.02.16:339][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM5
[2023.04.24-12.02.16:340][ 0]LogWindows: Attached monitors:
[2023.04.24-12.02.16:340][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY1' [PRIMARY]
[2023.04.24-12.02.16:340][ 0]LogWindows: Found 1 attached monitors.
[2023.04.24-12.02.16:341][ 0]LogWindows: Gathering driver information using Windows Setup API
[2023.04.24-12.02.16:341][ 0]LogRHI: RHI Adapter Info:
[2023.04.24-12.02.16:341][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060
[2023.04.24-12.02.16:341][ 0]LogRHI: Driver Version: 531.68 (internal:31.0.15.3168, unified:531.68)
[2023.04.24-12.02.16:342][ 0]LogRHI: Driver Date: 4-13-2023
[2023.04.24-12.02.16:342][ 0]LogD3D12RHI: GPU DeviceId: 0x2503 (for the marketing name, search the web for "GPU Device Id")
[2023.04.24-12.02.16:344][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2023.04.24-12.02.16:345][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2023.04.24-12.02.16:346][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2023.04.24-12.02.16:433][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2023.04.24-12.02.16:433][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2023.04.24-12.02.16:434][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2023.04.24-12.02.16:434][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2023.04.24-12.02.16:434][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2023.04.24-12.02.16:434][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2023.04.24-12.02.16:435][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2023.04.24-12.02.16:435][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2023.04.24-12.02.16:435][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2023.04.24-12.02.16:435][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2023.04.24-12.02.16:436][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2023.04.24-12.02.16:436][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2023.04.24-12.02.16:437][ 0]LogD3D12RHI: Bindless resources are supported
[2023.04.24-12.02.16:437][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2023.04.24-12.02.16:437][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2023.04.24-12.02.16:437][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2023.04.24-12.02.16:437][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2023.04.24-12.02.16:438][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2023.04.24-12.02.16:438][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2023.04.24-12.02.16:500][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2023.04.24-12.02.16:500][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2023.04.24-12.02.16:500][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2023.04.24-12.02.16:517][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2023.04.24-12.02.16:517][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2023.04.24-12.02.16:517][ 0]LogRHI: Texture pool is 7157 MB (70% of 10224 MB)
[2023.04.24-12.02.16:517][ 0]LogD3D12RHI: Async texture creation enabled
[2023.04.24-12.02.16:518][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2023.04.24-12.02.16:563][ 0]LogTurnkeySupport: Running Turnkey SDK detection: 'Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/morav/AppData/Local/UnrealEngine/5.1/Intermediate/TurnkeyReport_0.log" -log="C:/Users/morav/AppData/Local/UnrealEngine/5.1/Intermediate/TurnkeyLog_0.log" -platform=all'
[2023.04.24-12.02.16:564][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/morav/AppData/Local/UnrealEngine/5.1/Intermediate/TurnkeyReport_0.log" -log="C:/Users/morav/AppData/Local/UnrealEngine/5.1/Intermediate/TurnkeyLog_0.log" -platform=all" ]
[2023.04.24-12.02.16:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2023.04.24-12.02.16:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2023.04.24-12.02.16:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2023.04.24-12.02.16:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2023.04.24-12.02.16:595][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2023.04.24-12.02.16:595][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
[2023.04.24-12.02.16:595][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2023.04.24-12.02.16:595][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2023.04.24-12.02.16:596][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
[2023.04.24-12.02.16:597][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2023.04.24-12.02.16:597][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2023.04.24-12.02.16:602][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2023.04.24-12.02.16:602][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2023.04.24-12.02.16:602][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2023.04.24-12.02.16:602][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2023.04.24-12.02.16:603][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2023.04.24-12.02.16:603][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2023.04.24-12.02.16:603][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2023.04.24-12.02.16:603][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2023.04.24-12.02.16:604][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2023.04.24-12.02.16:604][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2023.04.24-12.02.17:263][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0