Hi everyone, apologies in advance for any dumb questions. I’m very new to unreal engine.
I’ve had audio playing perfectly fine in my level for like two weeks now, and suddenly today every time I playtest my game, the normal audio is gone and it’s just a high-pitched feedback sound and clicking. I havn’t been working with anything in the audio sections. At first I thought it might be my wireless controller interfering with my bluetooth headphones, but i’ve tried different headphones and different controller. I’ve also tried undoing any of the blueprint changes I made in the last two days (although I’m not sure how limiting left/right motion on a ladder would affect the audio, I figured it must have been caused by SOMETHING I did)
I havn’t found anything on google related to this issue. I’m too new to really know where to begin troubleshooting it. I opened up the audio in project settings but I didn’t see anything I understood well enough to change.
Does anyone have any ideas of what I could even look into?