I’m not positive exactly what went wrong but it’s a mess to be sure.
Project Source; 5.8.1 C++ ThirdPerson (with all 3 variants, because it auto adds all 3)
I was working on my surfaces and noticed that none of the AI spawned by the volume, were working anymore. They aren’t even accessing the StateTree.
In the StateTree, it’s trying to reference an editor instanced file with C. IE BP_CombatEnemy_C
Well… ok Mr. Editor. Not sure why you’ve decided to do that. But in any regard the whole thing has errors all over the place and is broken, because it’s trying to find an instanced copy of a file, and not the actual hard copy of the file.
Is there some reason it would decide to do this without explicitly being told to?
I guess I don’t understand precisely how the editor is working when run from the IDE. This could be the problem I suppose?
Example StateTree error:
Combo Attack Task ‘Combo Attack’: Could not find matching Context object for Context property ‘Character’ on ‘Task ‘Root/Select Behaviors at Random/Attacking/Melee/MeleeAttack/Combo Attack/Combo Attack’’. Property must have manual binding.
I’ve also noticed I do not have the ability to go in and tell it where the correct file is.
Thanks.