Hello
My project was running fine. I opened the editor through VS2013 using Debug>Start New Instance. In the content browser I added a C++ Level Class called MyLevel. I closed the editor and reloaded the project as prompted and now I cannot build.
I have tried removing the level class and cleaning and resetting and other random stuff. I have tried removing substance and also putting it in my project plugins folder.
Any thoughts?
These are my errors:
IntelliSense: identifier “char16_t” is undefined
IntelliSense: identifier “char16_t” is undefined
IntelliSense: identifier “char32_t” is undefined
IntelliSense: identifier “char32_t” is undefined
IntelliSense: identifier “char16_t” is undefined
IntelliSense: identifier “char32_t” is undefined
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
IntelliSense: “DWORD” is ambiguous
error LNK1181: cannot open input file ‘C:\Program Files\Epic Games\4.9Source\UnrealEngine\Engine\Plugins\Marketplace\Substance\Source\SubstanceCore/lib/win32-msvc2012-64/release_md/Substance.lib’
error LNK2019: unresolved external symbol “__declspec(dllimport) public: __cdecl FRenderCommandFence::FRenderCommandFence(void)” (_imp??0FRenderCommandFence@@QEAA@XZ) referenced in function “public: __cdecl ULevel::ULevel(class FVTableHelper &)” (??0ULevel@@QEAA@AEAVFVTableHelper@@@Z)
error LNK2019: unresolved external symbol “__declspec(dllimport) public: __cdecl FRenderCommandFence::~FRenderCommandFence(void)” (_imp??1FRenderCommandFence@@QEAA@XZ) referenced in function “int public: __cdecl ULevel::ULevel(class FVTableHelper &)'::
1’::dtor$9” (?dtor$9@?0???0ULevel@@QEAA@AEAVFVTableHelper@@@Z@4HA)
error LNK2019: unresolved external symbol “public: __cdecl ULevel::ULevel(class FObjectInitializer const &)” (??0ULevel@@QEAA@AEBVFObjectInitializer@@@Z) referenced in function “void __cdecl InternalConstructor<class UMyLevel>(class FObjectInitializer const &)” (??$InternalConstructor@VUMyLevel@@@@YAXAEBVFObjectInitializer@@@Z)
error LNK2019: unresolved external symbol “public: virtual __cdecl ULevel::~ULevel(void)” (??1ULevel@@UEAA@XZ) referenced in function “public: virtual __cdecl UMyLevel::~UMyLevel(void)” (??1UMyLevel@@UEAA@XZ)
error LNK2001: unresolved external symbol “public: virtual void __cdecl ULevel::Serialize(class FArchive &)” (?Serialize@ULevel@@UEAAXAEAVFArchive@@@Z)
error LNK2001: unresolved external symbol “public: virtual void __cdecl ULevel::BeginDestroy(void)” (?BeginDestroy@ULevel@@UEAAXXZ)
error LNK2001: unresolved external symbol “public: virtual bool __cdecl ULevel::IsReadyForFinishDestroy(void)” (?IsReadyForFinishDestroy@ULevel@@UEAA_NXZ)
error LNK2001: unresolved external symbol “public: virtual void __cdecl ULevel::FinishDestroy(void)” (?FinishDestroy@ULevel@@UEAAXXZ)
error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl ULevel::GetWorld(void)const " (?GetWorld@ULevel@@UEBAPEAVUWorld@@XZ)
error LNK2001: unresolved external symbol “public: virtual void __cdecl ULevel::PreEditUndo(void)” (?PreEditUndo@ULevel@@UEAAXXZ)
error LNK2001: unresolved external symbol “public: virtual void __cdecl ULevel::PostEditUndo(void)” (?PostEditUndo@ULevel@@UEAAXXZ)
error LNK2001: unresolved external symbol “public: virtual void __cdecl ULevel::PostLoad(void)” (?PostLoad@ULevel@@UEAAXXZ)
error LNK2001: unresolved external symbol “public: virtual void __cdecl ULevel::PreSave(void)” (?PreSave@ULevel@@UEAAXXZ)
error LNK2001: unresolved external symbol “public: virtual void __cdecl ULevel::PostDuplicate(bool)” (?PostDuplicate@ULevel@@UEAAX_N@Z)
error LNK2019: unresolved external symbol “public: static void __cdecl ULevel::AddReferencedObjects(class UObject *,class FReferenceCollector &)” (?AddReferencedObjects@ULevel@@SAXPEAVUObject@@AEAVFReferenceCollector@@@Z) referenced in function “void __cdecl GetPrivateStaticClassBody<class UMyLevel>(wchar_t const *,wchar_t const ,class UClass * &,void (__cdecl)(void))” (??$GetPrivateStaticClassBody@VUMyLevel@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z)
error LNK2001: unresolved external symbol “public: virtual void __cdecl ULevel::AddAssetUserData(class UAssetUserData *)” (?AddAssetUserData@ULevel@@UEAAXPEAVUAssetUserData@@@Z)
error LNK2001: unresolved external symbol “public: virtual void __cdecl ULevel::RemoveUserDataOfClass(class TSubclassOf<class UAssetUserData>)” (?RemoveUserDataOfClass@ULevel@@UEAAXV?$TSubclassOf@VUAssetUserData@@@@@Z)
error LNK2001: unresolved external symbol “public: virtual class UAssetUserData * __cdecl ULevel::GetAssetUserDataOfClass(class TSubclassOf<class UAssetUserData>)” (?GetAssetUserDataOfClass@ULevel@@UEAAPEAVUAssetUserData@@anonymous_user_e71e0d8a?$TSubclassOf@VUAssetUserData@@@@@Z)
error LNK2001: unresolved external symbol “private: static int FPrecomputedVisibilityHandler::NextId” (?NextId@FPrecomputedVisibilityHandler@@0HA)
error LNK1120: 19 unresolved externals
error : Failed to produce item: C:\Program Files\Epic Games\4.9Source\UnrealEngine\Engine\Plugins\Marketplace\Substance\Binaries\Win64\UE4Editor-SubstanceCore.dll
error MSB3073: The command ““C:\Program Files\Epic Games\4.9Source\UnrealEngine\Engine\Build\BatchFiles\Build.bat” LittleRockets_CPPEditor Win64 Development “C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject” -waitmutex” exited with code -1.