Successfully packaged project won't start

I can successfully package my project, but doubling clicking the executable results in nothing happening. My project does show up briefly in background processes, but then disappears after a few seconds. I tried packaging as Development and Debug builds, but no logs appear to be saved in the packaged directory for any configuration.

The last time I successfully packaged and could run the project was when the project was using UE 4.14. The project runs fine in the editor.

I’ve attached the Automation Tool logs, not sure what else would be useful.

If it helps, in Windows Event Viewer there’s this info regarding my application:
Faulting module name: ntdll.dll, version: 10.0.14393.479, time stamp: 0x5825887f
Exception code: 0xc0000005
Fault offset: 0x000000000002f7db

I was able to find the source of the issue by debugging the game without the editor. Static memory I was initializing depended on results of a call to FPaths::GameContentDir(). This resulted in dereferencing a null pointer in the noneditor build.