After successfully packaged my project and launching it, it crashes. See error below. I also added a link to the log.
Any clues for a fix? I doesn’t matter if i remove the code that lets you change the resolution via ingame options menu or not.
This is the error:
[2017.02.10-16.21.27:858][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.02.10-16.21.28:311][ 0]LogWindows:Error: === Critical error: ===
[2017.02.10-16.21.28:311][ 0]LogWindows:Error:
[2017.02.10-16.21.28:311][ 0]LogWindows:Error: Assertion failed: ResolutionValueStrings.Num() > 0 [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\Scalability.cpp] [Line: 354]
Can you check your config files to make sure that your default scalability settings are set up correctly? The values it’s looking for here seem to be related to that rather than anything you’re setting at runtime.
If you can’t find anything to fix it, does this also crash if you launch the game in Standalone from the editor? if so, can you try launching the game in debug through Visual Studio so you can see what kind of values you’re getting for that string array?
We haven’t heard from you in a while, Blackrock. Are you still experiencing this issue? If so, were you able to try what I suggested in my previous comment? In the meantime, I’ll be marking this issue as resolved for tracking purposes.