Successful packaging but game crashes out with this error

I’m new to the UE4 world & have been testing archviz stuff with the Datasmith beta. I’ve put together a complete walkthrough & managed after some trial & error to get a successful build/package. However, when I run the exe it crashes out & throws the attached error. Got any ideas? And yes, I’ve posted this on the Datasmith Beta forum, so far no response. Thanks in advance…

Run_Error.JPG

Try to delete these two folders from your project directory: …/Saved/StagedBuilds and …/Saved/EditorCooked - Unreal will automatically recreate them. Then open your project and hit “Play” and make sure it is set to “selected viewport” and see if it works. If it does then try to cook it by hitting “Launch” and make sure launch is set to windows. If it runs then close it and go to the “StagedBuilds/WindowsNoEditor” folder and click on the myprojectname.exe and see if that works. If it doesn’t and everything else does it might just be a problem with datasmith not being set up for standalone games at the moment.

I loaded the new version of Datasmith (0.18) & the new 4.19.03 Preview & was able to make successful build. However, no textures show. I watched a good tutorial on packaging & it said to have only these 2 checkboxes ticked, which I have done. What am I missing to have the textures show up in the packaged game (all of the textures show in the editor) Thanks


Does it work when you press launch while your level is open? I don’t package my project, I press launch and it will cook everything that is currently loaded or referenced. Works great. Unless you have more than one set of levels that are not connected by anything, like 2 buildings that are loaded independently.

Ive got it working now, updated the Datasmith plug to 0.18, the engine to 4.19.03 & it works. Also didnt know i had to have VS 2017 installed along with win sdk 10.1 After all of that I’m able to package & run. Thanks for the help tho