SubUV + GPU Particles

I was just curious if it was possible to allow GPU particles to use SubUV logic. I figured it either hasn’t been implemented yet or is impossible in the current framework, and I would like to know which of those two things that it actually is.

Thanks!

https://answers.unrealengine.com/questions/7309/what-can-i-use-as-a-sub-uv-movie-in-gpu-particles.html

The reason why it isn’t implemented.

OK, well what if we can get a choice? It seems like adding subUV to GPU particles would make it super powerful and add a lot!