This was one of those projects where I really felt motivated and challenged at the same time, considering it has many complex areas to focus at the same time. I wanted to make it look as beautiful as possible whether it is a static image or a moving shot.
The basic blockout was done in Blender. With tilables created using both Quixel Mixer and Substance Painter/Designer. The pipes and cable systems, though they are quite minute to glance at first sight, I wanted them to be unique and none repetitive, so I decided to do them through Houdini.
The foliage and trees are a mixer of vanilla quixel assets without any modifications and trees created through Speedtree. Overall, the scene was quite a learning pursuit in terms of aspects to consider while creating a believable environment.
Link to the Artwork: