Sounds like the first option breaking the polygonal model, instead of hiding it. In this case you will have to re-import the model if you want to return to its default state. Nothing practical.
I’m looking at the complement. €135. A little expensive.
I’m looking at the flow and you have to add a “mesh” to it. It does not do this for all meshes. We are at the same starting point that I mentioned.
Glad to know I’m not the only one who wants to do this.
Look this guy is doing something similar but for his project
You will have to remove the vertices from your model by breaking the model. And if you want to incorporate the door later? to import again… what happens if the vertices are the whole wall? you break the wall.
Can’t UE5 do the same with static mesh as geometry?
It’s something like this.
But this guy is a genius. I want it at compile time and he has it at run time.
What he does is “break the mesh” at run time but when he exits he regene
rates. This guy is GOD.
But I do not know how to do it In my editor at compile time…