i create a small scene for my showreel to show off the subsurface scattering shader i created.
Everything you see was done by me. The mesh has a unique normalmap and heightmap, all the rest is textured inside the shader.
The shader was originally not made with the intention of a close-up, but i think it works quite well anyway. The banding artifacts could’ve been avoided with a 16-bit heightmap I guess.
Here is a more highres screenshot: