Subsurface scattering is not working in UE5 Early Access. There is no transclucency or light scattering whatsoever. Also, the lit parts have lighting arifacts. Directional light shows through subsurface materials but not as expected: there is no scattering, only the light shows through the mesh as a square with glitchy boundaries.
For the time being Suthriel’s comment worked for me. I use another light source with diminished intensity without casting shadows. It’s not ideal, but it works for artificial lighting scenarios.
Not sure if this makes sense or not, but turning off “contact shadows” in the mesh of a leaf allowed SSS to work yet still cast a shadow. I’m using the two sided foliage shader.
Don’t know if it’d interest anyone in here, but even if subsurface scattering is not working yet, subsurface profile IS working. They used that on Echo in the valley of the ancients demo and my team is now using it while we are waiting for a better solution.
ok I am having some issues with sub surface as well. so I do not understand the whole thread regarding the shadow thing. So what was the solution or work around?