If you are using RT translucency, all the parts you see “behind” a glass, will use Lumen scene lighting. You see what it looks like by using the view mode Lit > Lumen > Overview, and see what could be expected. You can improve the lighting by using “Hit Lighting mode in Lumen”.
Thanks for reporting! I have filed a bug on us. But I would need more information:
Is that only happening with substrate enabled? What is the material graph for the clear coat? Using the SubstrateShadingModel node? Or the SimpleCleatCoat node?
Is it known that Global Illumination for CPU Lightmass is not working with Substrate enabled in UE 5.7.1? No matter wether Adaptive or Blendable GBuffer. In UE 5.6.1 it is as well not working.
Unfortunately GPU Lightmass doesn’t work for me.
I can test at home, someone send me a codesnippet to visualize the GI in materials somehow but only to test wether they are baked but not correctly rendered with substrate.
CPU lightmass baking was working at some point that is sure. I have not checked 5.7 but it is broken in 5.8 indeed you are correct. Adding it to the list. Thanks for reporting.