General questions concerning glass.
Hello
First time playing with Substrate (and not that much longer with UE), so there is a very high chance I’m doing things wrong.
I tried to achieve a glass material and applied it to several objects.
There are several issues I’m seeing in the viewport.
Most apparent is the very thin cube in the front that acts as a “window”. Thickness is 0.01. So very thin, but double-sided.
The refraction feels more like a very big volume of glass though. You can see how sharply that rock and trash bag gets cut off on the right.
Also, the platform on the bottom is “getting pushed back” really far.
The secondary material on the shader ball is getting pushed outside the actual geometry. The “U” emblem is appearing behind the shader ball when looking through glass.
Here’s also a screenshot of my setup.
Blend Mode is set to “TranslucentColoredTransmittance” and Lighting Mode is set to “Surface ForwardShading”.
Any input on these issues is highly appreciated.
Cheers,
Daniel