Substrate - Feedback Thread

Bloom on SingleLayerWater (from emission, or bright specular like on water) disappears when there is any Translucent in view that has refraction set to anything but NONE.

This happens regardless of which blend mode the translucent material has (in the video it is set to TranslucentColoredTransmittance). And regardless of what refraction method. Deleting the translucent object, or moving it out of view makes the bloom return on the SLW material.

Noticed this in my project on my ocean specular getting less bloomy when I had a waterfall (translucent with refraction) in view. Pops and flickers and looks dumb. This a bug, or an overlooked edge case?

Tested in Launcher version 5.4.4. Downloading 5.5.4 now to test. Edit: Also happens in 5.5.4.
Tested in the Third person sample scene. All materials have their default settings. Default Post Process values too. Can give more info if required

This issue does not happen when not using Substrate.