Substrate - Feedback Thread

Hello all

I have a issue with substrate glass that occludes itself showing through incorrectly.
I’ve been stuck with this issue for a few weeks so have turned to the forms for help.

In the video below i show the issue in which the glass is seems to show glass surface and objects behined it without taking into account the roughness and IOR of the ones in front of it.

I assumed it is somthing with the way that order in which they are calculated/rendered but this isn’t my area of expertease.

The mesh used in the video has 0.5cm of thickness but the result is the same if a plane is used with two sided shaded active.

Any advice is appreciated.

(if this is the wrong area for this post let me know.)

Engine version 5.5
All substrate options ticked in project settings.
Windows 11
DirectX 12
Nvida 4080 (latest drivers checked)