Trying to make a glass that would work with DOF. I get this odd pop-in of translucent material when I get close to objects so they’re in focus
PS: if anyone has any idea how to make realistic glass using substrate pls help with some tips. Would like to see translucent objects that are behind other translucent objects to be refracted, right now it looks still very “game” like for me. That said, I like this new material system aside the fact I have no idea how to use it properly.
EDIT: just to clarify, the effect is due to objects getting in focus not related to distance from camera.