UE 5.5 Crashes when I enable substrate:
It is related to post-process material. if you add scene texture with Shading model Color ID and attach it to unlit BSDF it crashes the engine with substrate enabled but it was fine in the old lagecy material system.
Can’t share screenshots because it won’t let me open the project after conversion.
Error:
LoginId:4a5eef4d44a98418791cd39c8ca0a9ce
EpicAccountId:337a7e269326490f931ae031b64c3111
Assertion failed: View.SubstrateViewData.SubstrateGlobalUniformParameters != nullptr || !IsSubstrateEnabled() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\Substrate\Substrate.cpp] [Line: 704]
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll