Substrate - Feedback Thread

Hi,
This is expected. We have 3 extra drawcalls regardless the number of lights for writing/clearing the stencil values. Then for each light we have 3 drawcalls instead of 1 (one for each type of tile. The number of drawcall is not a good metric, as these 3 drawcalls allow us to save some GPU time by using faster shader where it matters.

I hope this helps.

Cheers,

/Charles.

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