Hello , i’ve a problem with render movie queue and substrate material that continuosly compiling. Every frame/antialiasing there is shading compilation that slow down the process .
Here the error in the log file:
[2024.05.29-07.22.30:617][206]LogShaderCompilers: Warning: Failed to compile Material /Engine/Transient.Footage CaptureData Material for platform PCD3D_SM6, Default Material will be used in game.
/Engine/Private/SlateElementPixelShader.usf:168:58: error: no member named ‘GetFrontSubstrateHeader’ in ‘FMaterialPixelParameters’
FSubstratePixelHeader SubstratePixelHeader = Parameters.GetFrontSubstrateHeader();
/Engine/Private/SlateElementPixelShader.usf:169:50: error: no member named ‘SubstrateTree’ in ‘FSubstratePixelHeader’
FSubstrateBSDF UnlitBSDF = SubstratePixelHeader.SubstrateTree.BSDFs[0];