Substrate - Feedback Thread

Yeah, just something, that we can create precedural edge damage etc without requiring that info being baked into a texture. Or is there any way to get that, or will something like that be implemented?

I even tried baking the curvature into the vertex color of a mesh via a blender plugin, but with Nanite constantly altering the mesh, that method isn´t available or rather, Nanite ignored the vertex colors (and you first have to bake it into the mesh to be able to use it).

The only way to get that effect are screenspace based effects, but they fall apart the moment reflections enter the scene.