I’ve seen the tutorials for enabling displacement for landscapes, but what about using displacement maps for Substrate materials?
I’ve enabled displacement via DefaultEngine.ini and it shows up. But when I plug my displacement map in, there’s no change. The object is set to generate Nanite and if I take it into the modeling tools and apply displacement there, I can get it to somewhat work, but it’s far from what I am expecting.
I’m using 3D Coat to generate my textures and set displacement to export as an EXR.
I’ve also tried using a multiply node as well as tweaking the global parameters for displacement and still no change.
Thanks,
Paul