Substrate - Feedback Thread

I came across a really basic render issue with substrate this morning, but can find no reference online to anything similar. It’s SO basic that I was sure this meant I made a stupid error somewhere - but I’ve re-created it in a fresh download of the ‘Electric Dreams’ project in 5.5, so it seems to be legit.

The issue:

Layered substrate slabs exhibit a black edge / halo at the layer boundary when lit only by a skylight.

Close up - it’s only 1 pixel wide whatever the distance from camera:

Even closer:

To replicate this:

  1. Create the simplest possible layered slab material - if it uses a ‘vertical’ layer blend, the black line appears on the outer edge of the boundary, if it’s a ‘horizontal’ blend, it’s on the inner edge, but still visible

  1. Create a new default level

  2. Turn the skylight to ‘specified cubemap’, and select the default epic courtyard HDRI

  3. Turn the directional light off

  4. Add a mesh to the default level, and assign the material. In this test case, I used the ‘Electric Dreams’ project - the mesh is ‘Rock_Formation_04’ and the mask texture is ‘T_NoiseMask_RGB’, but any mask or mesh shows the same thing.

Is there a magic CVAR I’m missing?