Substance variations on multiple meshes

Hi your use of the Substance blueprint functions is quite close to what we had in mind when designing it. You hit the same limitations as we have in terms of practicality, I’ll try to follow your progress and see what we can improve to make this use case more fluid. Congratulations on figuring out this solution. If you have some suggestions or want more direct support, please submit them to the dedicated account at allegorithmic: