SUBSTANCE TO UE5, Material import. (Roughness problem)

so, I imported a textures for a mesh (split into pieces), so that UE5 didn’t keep the roughness of these textures. These materials in ue5 end up being extra super shiny and of course in substance they were less shiny.

If anyone has a solution, would appreciate the help.

Multiply the roughness value by some amount like 2 or 4 or whatever until the model looks the same like in Substance.