Hello everyone, I have an important question, I work with Substance designer and Unreal Engine and I create Sbsars on Designer for use in Unreal Engine. I currently use Imput Color and Imput Grayscale so I can change maps directly in Unreal.
What I would like to do is be able to load my Udim Maps on Unreal but I can’t find any way to set them up in Designer.
I specify that loading Udim(Vt) in Unreal in Imput Grayscale of the sbsar is possible but it does not read it as Udim but as a simple texture.
Sorry if it is not very clear I will provide clarification, thank you.