The binary builds are for Epic Games to update themselves via the marketplace. We provide the github version as early as possible so those who can’t wait can get at least source access.
Make sure you are logged into your github account linked to your epic account: Unreal Engine on GitHub
I am trying to reinstall to ue4.13 from Marketplace ( I think it’s already updated there since it says 4.8-4.13) but I get the message that it’s already installed to all versions. I have tried deleting it from …Engine>Config>Plugins>Marketplace>Substance but it still gives the same error. I have also tired reinstalling 4.13.1 but I get the same result. Any idea how can I get it to reinstall? Right now it seems it’s removed from the engine because when I try to open a project it says it needs it and asks me to dl from marketplace. But when I try to install it from marketplace I get the same message.
Edit:
Ok so I’ve uninstalled 4.13.1 and then deleted the 4.13 folder from Engine. Now it installed properly and then installed substance plugin. Created new project with vr_template and again the packaging fails in2 secs with the error: fatal error LNK1181: cannot open input file ‘tbbmalloc.lib’
After disableing Substance plugin and restarting editor the packaging works meaning there is something wrong with the plugin.
It’s only if you are using 3rd party plugins that compile code for UE4Game. Substance does, so packaging your game requires you to compile before hand.
First you need to install Visual Studio 2015. Community is free and can be found here: https://www.visualstudio.com/downloads/
Make sure you install C++, since it may not be installed by default.
Then you need a C++ file in your game project, using this guide:
It doesn’t have to be anything you use, it just has to exist.
Once you do that, Visual Studio should create a Visual Studio solution for your game (.sln file) near your .uproject file. You can load the file to load visual studio. You want to compile the project for the package you’re building. So for example Win64 Development you’d want to compile your game for Win64 Development. At the top of Visual Studio are drop downs for the configuration (Development/Shipping/etc) and platform (Win64/Win32/etc).
Once you compile your game project, you can close visual studio and then package your build from UE4Editor.
, I tried to download the plugin for Substance Atlantis but i couldnt download the plugin ive looked ad the fix and did EVERYTHING as it said ans still it didnt work. Is it possible you can upload it on mediafire, mega etc. Thank you