I exported my textures using the UE4 package in substance painter and I deactivated RGB’s when importing my roughness/metallic map in UE4 but I still can’t get the part of my object that are metallic to look metallic.
I followed the instruction found here: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
but I still can’t get it to work. Any help?
Here are the maps that I got from Substance painter:
Here’s what it looks like in the substance painter renderer:
Here’s what it look like in UE4:
Thanks for the help
Try to export textures in TGA format
Could you show us in ‘white/black’ your metallic texture please?
Multiply the red output with a small number before put in Metallic node…
Your roughness channel is empty
Looking at the URL of your linked images I guess you have not switched to the correct Metallic/Roughness shader when setting up your project in substance painter.
Hey you should put a specular output in Painter in your roughness/metallic map. My output settings in Painter are:
Channel R: metallic
Channel G: roughness
Channel B: specular
Than take the map in UE and deactivate RGBs…after this step you should have a green overlayed map.
All information of the individual channels should be black and white.
I hope it works…just try it:)
try dragging in to the scene a reflection capture sphere, and you will have the metal look that is missing