I exported my textures using the UE4 package in substance painter and I deactivated RGB’s when importing my roughness/metallic map in UE4 but I still can’t get the part of my object that are metallic to look metallic.
I followed the instruction found here: A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
but I still can’t get it to work. Any help?
Here are the maps that I got from Substance painter:
Here’s what it looks like in the substance painter renderer:
Here’s what it look like in UE4:
Thanks for the help