Substance Painter is currently in open beta at a discount price, if you are looking for a good 3D painting app for UE4 I highly recommend Substance Painter. It’s probably one of best 3D painting solution I’ve used in a long time and I’ve used many.The current build is still missing 4K texture map(it will be added in the near future), it will be in beta at the discount price until 1.0 is done. is for the non commercial license of Painter. They are making changes to to EULA that allows you to use the non commercial license on a commercial project as long as it generate less then 10,000 USD annually and that should apply to all their other products.
We just released an update to Substance Painter Beta that adds Seamless 2D Painting!
Also, we are now working hard on bringing Multi-material support as well as Adjustment layers and Substance in the next few weeks.
If you guys have any feedback about Painter, please shout! I’ll be monitoring Epic’s forum and I’m here to answer any questions you might have.
Will be buying the indie pack once i’ve re-installed windows (most efficient way i can think of to de-clutter my C drive), I’m really impressed with what i’ve seen of Painter on youtube so far. Now all we need is the addition of supporting multiple mesh object import (characters wearing separate armor pieces, vehicles, mechs, that sorta thing, already mentioned idea in the Painter thread on the polycount forums).
Heh, i don’t think i’ll ever have to worry about passing that $10K/year mark, hell, i’ll be lucky if i sell ANYTHING
New Substance Painter beta 7 with a preview of beta 8 video: - YouTube
Substance Painter is on sale again -%50 off , offer ends June 30th: Welcome to Steam
@Anthony , yeah I don’t think I’ve ever made 10K annually with all my years of freelancing : . Currently SP doesn’t support 4K texture, but once its in I’ll definitely use it for my projects.
Yes it is still in beta, current version is 0.8, with the full release being ver 1.0.
There are still some features that need to be added, but for the most part it is easily usable as it stands today, I use it all the time (have since version 0.2 - I got the Indie pack for $150, included Designer, Painter, BitmapToMaterial and some pbr textures). It uses a pbr material system based off of the UE4 rendering engine, so the results look pretty much identical after they are imported into UE4.