substance painter in VR

what do you consider “medium” detail? I have many assets that have a lot of rivets. Not small flush rivets, but old school battleship style rivets. They range from a half inch diameter up to about 1 inch diameter and about half that in height. These are important details to set the look of the environment. In some areas there are a few thousand rivets.
I have been using some really low poly rivets (8-12 quads) with a normal map applied to make the smooth for close up and just regular normal map rivets for farther away. Is it okay to continue on with this technique for VR? I dont have any VR headset yet, but would like to model, bake and texture in such a way that I wont have to rework everything later.