Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image, right within your favorite DCC tool and game engine. This now includes all PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.
Bitmap2Material lets you extract all the possible maps from a single image: now with PBR channels such base color (or albedo), metallic, roughness but also normal, height, specular, curvature, AO etc. This makes creating PBR maps for UE4 very easy.
• Easily obtain a metallic map from the image using simple tools, or an input mask. This feature is essential when working in PBR.
• Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M. This includes adjusting the generated roughness map, for PBR.
• Bitmap2Material provides the ability to make any material tile. You do not need to care anymore about making your photography tile, B2M takes care of it for you. You can chose between 2 modes of tiling: offset or splat.