Substance and other Plugins in Unreal Studio

This isn’t a bug, its a limitation of the system in the moment. Sketchup and Unreal don’t have the same default units and some of that has an effect on how uvs are baked in the gometry. This problem exists with Revit –> FBX –> Max –> Datasmith as well.

We are looking a how we can support this better in general.

For Substance, there are some improvements that we will work with them besides texture streaming, the issue of creating scale parameters on material instances has came up and they could create those parameters on the fly when importing substances.