Hi,
I have multiple animated subsequences that need to show up at different stages in the timeline.
Even though the geocache or parent actor within the sequence is keyframed to actorhidden/visibility off, they all remain visible from the very start of their timeline. Other static meshes with visibility keyframed behave as expected.
Am I doing this wrong? Is there some other way to hide things until they need to run on the timeline? Am new to Unreal so appreciate any help