I was using this generic wrapper around the subscribe to KeyfameReachedEvent: Wrapping Subscribe() to pass additional data to listeners | Uefn Code Snippet
This is error is not caught and at run time will crash the server running the game.
I was using this generic wrapper around the subscribe to KeyfameReachedEvent: Wrapping Subscribe() to pass additional data to listeners | Uefn Code Snippet
This is error is not caught and at run time will crash the server running the game.
Thank you, I was able to repro this, and we will fix it in a future release.