Just for completeness, the short answer is NO - I resolved my problem by migrating my project to UE4.24.2.
Long answer:
If you have a Mac you can probably try some workarounds described HERE.
The cleanest solution is to move to a UE version which can package with iOS SDK 11, which currently is UE4.18. Sadly Apple will soon require minimum SDK 12, so then if you want to upload to the store you will have to use at least UE4.21 to package your project.