Hi. Watched video. I was wondering could your water material be used to create a waterfall effect, say on a large curved mesh? If this were possible how resource intensive would this be (my game is otherwise mostly rolling hills/countryside surroundings).
Regards
Slinky
Yes, a waterfall is actually what i originally created that material for. It can be used one any mesh size and shape mesh.
As for performance cost - It has a Tessellation LOD control within the material so the Tessellation density will fade out based on the distance you set and it works with the LOD of the actual mesh you use so if you set it up correctly it shouldn’t have much of an impact on resources.
Sorry - another question - can the glass material be used to actually create a genuine magnification effect within a game environment? For example could I use it to match the real-world physical dimensions of a gunsight lens and it would just work properly?
Great news! 4.8 supports Screen Space Reflections on Translucent Materials so i have incorporated this into this pack for the Glass, Water Fountain and Holographic Video Screen Materials so they now look even better.
Hi. I just purchased Edition 3. My main interest is in the video screens (opaque and holographic). I need a hand getting started. Do I only need to insert a video into the movie player component in your blueprint to get it to work? It’s sort of confusing because after studying your blueprint, I can’t see how you reference the default video for your demo. Do you have any tutorials other than the overview video on youtube? I’d greatly appreciate any and all assistance getting started with this. Thanks
Epic chaged the way media files are played since i released this pack so you would have to setup the media framework blueprint, it’s very simple, here is a link to the documentation from Epic on doing so.