Hello! I’ve encountered the next problem while Play in Editor (In Standalone it’s ok):
I placed two sublevels inside the persistent level, gave them a unique position in Level Details window. These two levels I also use in the other level with a different positions. After the OpenLevel() these sublevels keeps their positions from the previous level - that’s the issue.
What I’ve tried:
- Repaired the engine
- Cleared project folder (Saved and Intermediate)
- Unloaded streaming levels before OpenLevel()
- Print String names and positions of the sublevels - they’re all right: different names, expected locations
- Set streaming method to Always Loaded and vice versa
Nothing of that could help me. And what’s strange that this problem didn’t bother me earlier. Nothing that I’ve done to the levels recently.