So I am seeing whispers and old threads on catmull clark subdivision being added to unreal. I’m working on a short film and I 'm coming from rendering everything offline with redshift/maya. So I am used to having models subdivided by the render engine. Currently all assets were built for sub-d. Does anyone know if there is a subdivision in Unreal, or even a technique to get a higher poly model. I was thinking about using LODs, is this an appropriate method? Below is my first short film for those interested.
-James Guard