I get the following error:
[...]\ClassB.cpp:7: erreur : C2248: 'UClassA::UClassA' : cannot access private member declared in class 'UClassA'
[...]\ClassA.h:12: see declaration of 'AClassA::AClassA'
[...]\ClassA.h:9: see declaration of 'AClassA'
when I create a subsubclass.
The problem occurs with the following code:
ClassA.h
#pragma once
#include "GameFramework/Actor.h"
#include "ClassA.generated.h"
UCLASS()
class PROBUILDER_API AClassA : public AActor
{
GENERATED_BODY()
AClassA( const FObjectInitializer& ObjectInitializer );
};
ClassA.cpp
#include "ProBuilder.h"
#include "ClassA.h"
AClassA::AClassA(const FObjectInitializer &ObjectInitializer):Super(ObjectInitializer)
{
}
ClassB.h
#pragma once
#include "ClassA.h"
#include "ClassB.generated.h"
UCLASS()
class PROBUILDER_API AClassB : public AClassA
{
GENERATED_BODY()
AClassB( const FObjectInitializer& ObjectInitializer );
};
ClassB.cpp
#include "ProBuilder.h"
#include "ClassB.h"
AClassB::AClassB(const FObjectInitializer &ObjectInitializer):Super(ObjectInitializer)
{
}
(I tried with a subclass of AActor and UMeshComponent and got the same errors)