Does anyone know why RC occasionally produces texture maps that cover a third or less of the available area? Also, after filtering away portions of a mesh there doesn’t seem to be a way of closing the holes left behind.
Does anyone know why RC occasionally produces texture maps that cover a third or less of the available area? Also, after filtering away portions of a mesh there doesn’t seem to be a way of closing the holes left behind.
Hi David,
the texture file is probably not filled entirely because your source images and/or the texel size does not allow more. You could play around with the settings a bit. There are plenty of threads here that should help you figuring it out.
Do you mean holes in the mesh? There is no way right now in RC, but exporting and importing usually works fine.
Thank you Götz,
That has helped my understanding and I’ve now managed to fill the texture space fully. I hadn’t fully realized the function of the unwrap tool.
When you say ‘but exporting and importing usually works fine’, do you mean exporting to say, Zbrush, closing the holes in that app and then importing back into RC for texturing? In which case, should I keep RC active with the exported model and then import the modified model ‘on top’ of the active model for re-texturing?
Thanks
David
Hi David,
glad it helped!
Yes, I mean doing it in external software.
There is no need to have another mesh for import, since it will save the coordinates under most circumstances.
Look into ex-/importing in the forum a bit more, it depends on the format…
hello, as for closing holes, there have been such questions: https://support.capturingreality.com/hc/en-us/search?utf8=%E2%9C%93&query=holes
Thanks for directing me to these posts.