I wonder if it’s possible to sub-class ABlockingVolume and add properties to it ? It’s an actor and it should be straight-forward.
I wanted to add a property like so:
UPROPERTY(EditAnyWhere, Category = Lock)
FString SomeName;
I dropped an instance of that sub-class in the editor but as soon as I changed the SomeName property, the bounding vertices disappear and any change to transformation (translate, rotate, scale) generates the following error:
ReregisterComponent: <path to object> Not currently registered. Aborting.
After that I simply get out of the editor, load the game again and my blocking volumes look OK and act well.
Can anyone reproduce this and/or is there any reason why an error of the sort is generated ?
Regards.