I set up an anim BP that fires some notifies on certain state transitions. For debugging, I made these notifies print a string in the event graph. If I set my character’s skeletal mesh to point to this anim BP directly, I can see the messages being printed to the screen.
However, if I make a second anim BP that executes the first in a sub anim instance node, and use this second anim BP on my skeletal mesh, the messages stop showing up. The sub anim instance does still execute, I can attach the debugger and watch state transitions take place or break on nodes in its event graph. It’s just the notifies that stop working.
Is this intended? Is there maybe a way to cath the sub instance’s notifies in the parent instance?