Hi, I’m using Unreal 5.6. I created a stylized MetaHuman inside the Creator by importing the head and the body (Conform > From Template). I’m having issues with the eyes—when they blink, the lid goes inside the eye. I’m trying to fix it by adjusting the skin weight of the eyelid, but I end up modifying the eye and the pupil. Is there a way to block the mesh I don’t want to touch or isolate the one I want to modify?
If anyone has a better option to fix this blink issue, I’m all ears.
Thanks
(In the image below, both eyes are close)