Hi, I’m not sure this is the right place to ask, I’ just started learning Unreal. I’m trying to get this hair look in 3D (the specific stylization). I made a test groom in Blender, but no matter how much I tinker with the material in UE5 (started off metahuman hair material), it doesn’t look the same as the reference.
There are a few options I thought of that might work that I want help deciding at and integrating: - some hyper specific groom shader that I don’t have the skill to make without a tutorial
- a cull hair mesh that would sit over the groom (but I don’t know how to animate the mesh so it moves with the groom, or whether that’s even possible) - I show the early prototype in 3nd image (second is test groom by itself) and it seems the most doable with my current skillset assuming there is a way for it to animate with the hair
- using some sort of Niagara/fog/clouds that are emited around the groom (I have no idea how to do that).
I’m trying to keep the hair as procedural as possible (I use modifiers with very few guides, the cull mesh is easily made with the skin modifier, I’m trying to avoid manual rigging etc as much as possible, so I can make 1 hair (modifiers, settings, materials) and easily make different hairstyles from it by changing the sliders). So the version that is most performant (for a PC game), procedural (set up once) would be the best. I couldn’t find anyone doing 3D hair like this, but if you know any links or tutorials to achieve the reference hair, please send. Thank you for any answers.


